A.D.D.: Adolescent Demo Division

A D D Adolescent Demo Division The Adolescent Demo Division are the world s luckiest teen gamers Raised from birth to test media appear on reality TV and enjoy the fruits of corporate culture the squad develop special abilities t

  • Title: A.D.D.: Adolescent Demo Division
  • Author: Douglas Rushkoff Goran Sudžuka José Marzán Jr.
  • ISBN: 9781401223557
  • Page: 156
  • Format: Hardcover
  • The Adolescent Demo Division are the world s luckiest teen gamers Raised from birth to test media, appear on reality TV and enjoy the fruits of corporate culture, the squad develop special abilities that make them the envy of the world and a grave concern to their keepers.One by one, they graduate to new levels that are not what they seem But their heightened abilitieThe Adolescent Demo Division are the world s luckiest teen gamers Raised from birth to test media, appear on reality TV and enjoy the fruits of corporate culture, the squad develop special abilities that make them the envy of the world and a grave concern to their keepers.One by one, they graduate to new levels that are not what they seem But their heightened abilities can only take them so far as the ultimate search for their birth families leads to an inconceivably harrowing discovery.Written by Douglas Rushkoff, world renowned media theorist, Frontline TV correspondent and author Ecstasy Club, Media Virus and Program or Be Programmed, TESTAMENT , with full color art by Goran Sudzuka and Jose Marzan Jr Y THE LAST MAN.

    One thought on “A.D.D.: Adolescent Demo Division”

    1. With a media critic like Rushkoff at the helm, i expected a more coherent social/ media critique, but other "teens killing for fame" books have done it more/ better. While the kids aren't really killing here, nor is the critique an actual critique, this book is Idea-filled albeit ultimately weak in execution. I think this might have worked better as a mini-series to expand some of the ideas, ie I have no idea WTF the ending meant. The art is pedestrian and the script has too many "fag"/ gay rape [...]

    2. For those of you who don’t know, Denver is home to the largest single comic book store in the world. I didn’t know this either until a few months ago when a friend of mine blew into town from Boston and we went. The warehouse used to be a clearing house for cross-country comic shipping and at some point Mile High Comics claimed it, along with the considerable overstock and turned it into 45,000 square feet of comic book nerd wet dream. While we were there, I found myself drooling over collec [...]

    3. [cross-published from my blog at kimpallister]I find Douglas Rushkoff a provocative thinker about media theory, so when I heard he'd co-authored a graphic novel related to the subject, I put it on the to-read list and recently picked it up at my public library.A.D.D.: Adolescent Demo Division centers around a group of teenage professional gamers in a near-future where reality TV, pro gaming leagues and mega-corp marketing collide. The result is part X-men, part Enders Game, and part MTV's Real W [...]

    4. This was a disappointment. It read like a comic book for kids written by a media studies professor who only ever interacts with adults. There are some interesting themes about video game culture, subliminal messaging, and modern consumerism--but they're completely oversimplified to the point of seeming like pulp sci-fi rather than an a meditation on contemporary culture. And all of the tropes are taken from other places--kids thinking they're playing video games, but actually being used for a hi [...]

    5. It was a mess. An interesting mess but a mess nonetheless. It was too short so nothing had any time to develop, characters or ideas; but it's full of zeitgeist, practically brimming with it, so if you do read it, then you can be safe in the knowledge that you're riding the latest and sexiest of waves in popular culture. That may be one of it's other problems, it's just trying too damn hard to be current and relevant and ends up feeling like a slightly more gruesome episode of Level Up. Not that [...]

    6. While the art was good and clean, the story was something of a mess. The author =, Douglas Rushkoff, was so distracted by the ideas and opinions he wanted to communicate (some I agree with, others I don't) he forgot that his job is to tell a story. What's worse, however, is that he didn't even communicate his opinions that well, leading to an ending that strives to be ambiguous but is actually just confusing because there's no explanation as to what happened or why it happened. There are so many [...]

    7. I picked this up specifically because I'm a fan of Rushkoff's other work and was intrigued how it played out in graphic novel form. With a story about the effects of media over-saturation, featuring a batch of professional video game playing teens and a corporation that controls their lives (and possibly something even more sinister), it definitely seemed like something I would love. Sadly it ended up feeling more like an extended prologue rather than a fully realized story. An intriguing enough [...]

    8. Very interesting premise, though also kind of familiar. Sort of a "Ready Player One" meets "Battle Royale" meets "They Live". Certainly worth a look if you're interested in that combination of dystopian sci-fi, social commentary, and cautionary tale - and it's if you're not interested in all that, it's still an interesting story.

    9. odd. It took me about 1/2 the book to get used to their slang, and by the time the book ended I couldn't tell if it was an actual ending, or if it was setting up a sequelIt was a quick read, but I think I wish I had spent that time reading something elseill not sure.

    10. Douglas Rushkoff is one of those writers and thinkers that I will follow wherever he goes. From media, currency, cyberculture, social media and religion--he's got the counter-culture and anti-corporate cred angle down. However, whenever he delves into fiction, I check my watch.Aleister and Adolf, while having a great topic--was so half-developed and underwhelming it was embarrassing. Same with ADD. It's clear that Rushkoff believes that games develops negative tendencies with children such as AD [...]

    11. Una miniserie bellissima, inglese, Black Mirror, parla del rapporto fra l'umanità e i nuovi media. Nella seconda puntata si osserva un gruppo di umani presi in un gioco eterno che serve solo a farli andare avanti, a farli vivere, e che nasconde il vuoto da cui cercano di proteggersi. A.D.D. parla proprio di ragazzi figli di nuovi media, addestrati come se partecipassero a un videogame eterno, nel tentativo di passare al nirvana (inesistente) di un nuovo livello (che coincide invece con la neutr [...]

    12. Man, you can tell the writer of this book thought he was really saying something deep when he made this. Unfortunately, as a reader, you find yourself deep in a pile of meaningless, misguided shit. For a bastard hybridization of Logan's Run, and Parts: The Clonus Horror, and every movie involving a battle between corporate bad guys and a righteous little guy who transcends into somethinganscendentale result is a damn chore to complete. The book also made massive missteps similar to Punk Rock Jes [...]

    13. As I was reading this book, my opinion of it varied as if it was the pong ball bouncing between the paddles. Getting into the world created in the story was thick for me with all the invented lingo. Once I got past that, the world of the testers started to coalesce more, but then it fell apart. The scene changes were unclear: what was happening in the games they were playing, what was actually happening, and what they remembered happening were confusing and not easy to follow. A weakness perhaps [...]

    14. This reads like a paranoid delusion and that's the best thing I can say about the writing. I challenge anyone to understand what's going on without using some comparison to the ills of our technological society. The book wasn't fun, interesting, intriguing, or likable in any way. Added to that is the ridiculous inclusion of "made-up" slang that actually takes away from the dialogue. The artist, Goran Sudzuka, did the best he could but there was nothing to work with here. This is not enjoyable an [...]

    15. The jargon reminded me of a blend of Clockwork Orange and the Uglies. The use of different words didn't seem to add much to the actual story. Yes, gamers use specialized terms but it felt like the author threw them in just to sound different. I didn't have my mind blown by anything in this book either, despite the fact it is supposed to be insightful into modern life, etc etc. Hrm. The drawing style was nice at least. Also there were some confusing time skips.

    16. Well, maybe if I were a teenage gamer I would understand this book more. It is a graphic novel which 'discusses' the dangers of subliminal (and far beyond) marketing to children. This book was over-sexed, well, actually, it was just awkwardly sexed; sex was thrown in at strange junctures. It had a lot of potential but simply did not connect.

    17. I received this book for free from the First Reads giveaway. Thank you!This was the first graphic novel that I have ever read. I liked it. The story line was interesting, and it kept me guessing. All of the details came together and made sense, and I liked the ending. The illustrations were great.

    18. This just didn't feel very well executed. The pacing and plotting was scattergun, the characters shallow and not likable and while there were some good ideas here, there were also some major cliches. At times it felt like Rushkoff was using yoof-y jargon to distract from some hackneyed tropes. This possibly could have been done better by another, more accomplished writer.

    19. After reading Rushkoff's non-fiction work and reading about this graphic novel my expectation was set "I was about to read the new Ghost in the Shell or even the new Matrix" Due to my expectations I felt a bit lost while reading. Don't expect to much and you will read and enjoy a nice graphic novel.

    20. The idea of it seemed to be an interesting one but the characters are not enjoyable to read about and their slang is alienating. In the end I don't know what I was reading about and I feel as though I've wasted my time on something that was still a thought in the author's head.

    21. Sudzuka's art is clean and clear, but there's little else to recommend about this book. Rushkoff fails to provide any clear motivation for most of the characters and the themes of media manipulation and morality aren't developed in anything close to a satisfying manner.

    22. The sad thing is I know Rushkoff can write really awesome graphic novels (see Testament as testament). This just tries so hard and contributes nothing.

    23. I have no affinity for online gaming and am tired of stories about young media sensations being duped by evil corporations.

    24. Has some interesting ideas, but unfortunately isn't very coherent. Might have been better in a longer format.

    25. I read a few of Rushkoff's media books back in the day and quite liked them. This is blurbed by Grant Morrison and Cory Doctorow who both apparently think it's good. It isn't. They deceived me.

    26. I prefer Rushkoff's non-fiction, but I always feel the need to check out what he's doing with his comics work.

    27. This is one of the worst graphic novels I've ever read. The illustration was fine, but the plot, dialogue, and weird geek speak made it truly horrible.

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