Dreamcast Worlds: a Design History

Dreamcast Worlds a Design History Explore a remarkable game moment in video game history the release of the Sega Dreamcast through a close study of three groundbreaking games Skies of Arcadia Phantasy Star Online and Shenmue

  • Title: Dreamcast Worlds: a Design History
  • Author: Zoya Street
  • ISBN: null
  • Page: 212
  • Format: Hardcover
  • Explore a remarkable game moment in video game history the 1998 release of the Sega Dreamcast through a close study of three groundbreaking games Skies of Arcadia, Phantasy Star Online,and Shenmue.

    One thought on “Dreamcast Worlds: a Design History”

    1. A study on the design of three cult Dreamcast titles, it was an enjoyable re-acquaintance with two of my favourite titles (Shenmue and Skies of Arcadia with Phantasy Star Online being the other game highlighted). It reads like a university assignment which is slightly off-putting in parts and could have been proof-read for errors a little more thoroughly. Most notably of those to attribute the Gran Turismo series to Sega and quote it as having a Dreamcast release; I would gladly eat my words if [...]

    2. 1) "Dobuita has a long history of being represented in photography as a Japan already lost to war and occupation, and the Dobuita represented in Shenmue was set in a time already long gone. Just as the 1980s were lost to players of Shenmue at the time of its release in 2000, so Ryo is on the cusp of losing that time and place as part of the game's storyline. Nostalgia relies on loss, and Shenmue has Ryo right on the precipice of a loss that many players have already experienced."2) "In Michael N [...]

    3. A bit too dense of a read to be truly accessible to a regular reader, but if you're determined to learn something about the design behind three Dreamcast titles, this might be interesting for you. Having no previous experience of these games my reading of this book was probably less "meaty" than it would've been otherwise, but I enjoyed it nonetheless.Still, you'll get more out of this if you are either accustomed to academic-like language or if you've actually played these games in the past.

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