Ghosts in the Machine

Ghosts in the Machine Ghosts in the Machine is an anthology of original short stories that each look at the imperfections of life through the imperfections found in videogames be they bugs exploits or design flaws lo

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  • Title: Ghosts in the Machine
  • Author: Lana Polansky Brendan Keogh
  • ISBN: null
  • Page: 324
  • Format: Kindle Edition
  • Ghosts in the Machine is an anthology of 13 original short stories that each look at the imperfections of life through the imperfections found in videogames, be they bugs, exploits or design flaws, love, loss or death Edited and organized by Lana Polansky and Brendan Keogh, Ghosts in the Machine features superb original works by Lana Polansky, Ashton Raze, Denis Farr, AlaGhosts in the Machine is an anthology of 13 original short stories that each look at the imperfections of life through the imperfections found in videogames, be they bugs, exploits or design flaws, love, loss or death Edited and organized by Lana Polansky and Brendan Keogh, Ghosts in the Machine features superb original works by Lana Polansky, Ashton Raze, Denis Farr, Alan Williamson, Shelley Big Shell Du, Matt Riche, Rollin Bishop, Ian Miles Cheong, Aeve Bee, Ryan Morning, Dylan Sabin, Alois Wittwer and Maddy Myers Beautiful cover art designed by Max Temkin, creator of Cards Against Humanity.

    One thought on “Ghosts in the Machine”

    1. Interesting, though some of it was too "artsy" for my taste. There are a few stories here that are a cool take on "conscious computer programs" as it were.

    2. What if our video game characters were self-aware? Or what if we lived inside a video game? It's a theme that has surprisingly long legs, as evidenced by the quality of the 13 stories that compose this anthology.I found myself most enjoying the stories that clearly referenced specific games or genres — especially Alois Wittwer's "A Perfect Apple", examining life in the town of Animal Crossing. Also notable are Ian Miles Cheong's "The Hierarchy of Needs", which parodies the fruitlessness of ach [...]

    3. Este libro me vino en algún storybundle, por la temática estoy seguro de eso. Algún día escribiré mis puntos de porque los videojuegos no son arte(al menos hasta el momento) y ahí mencionaré esta colección.No niego que es una idea noble hablar sobre la vida desde el punto de vista de videojugador; el primer cuento es GDD es tan grande que me hizo tener expectativas muy altas sobre el resto de la compilación, sin embargo todo se fue a pique a partir de ahí, historias que se sentían com [...]

    4. I got this as part of the 'video game 3.0' storybundle bundle. I am depicting a pattern with their books, and this just fills in more of graph. It is a series of short stories from the video game character perspective, and the overwhelming opinion is - they are not good. I bailed on the book halfway through with the hope to re-appropriate my reading time to something more interesting.

    5. A short story collection themed around the concept of bugs in video games. Interesting idea but variable in execution. The Sims-based story was really boring.

    6. Here, the story that spoke the language of my own emotions was Shelley Du's "See You on the Other Side". I'll hurt a bit differently next time I play a JRPG.

    7. A few of the stories are less engrossing than others, but over all this is an anthology of bizarre, haunting stories set around a really provocative premise.

    8. I couldn't finish the book. The stories, written as if from the inside of games, are very weird. Games should be games, books should be books, and they do not correspond much.

    9. There are some earnest misses, but you can see the digi-hypnotic cliffs of Jeff Noon from standing at, say, Aevee Bee’s “Good Losers Are Pretty” (the closer, my fav).

    10. This book had some really cool stories in it and being written from the perspective of game characters by game developers was definitely interesting.

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