Symbaroum

Symbaroum Symbaroum invites you to join in the adventure Explore the vast Forest of Davokar in the hunt for treasures lost wisdoms and fame Visit the barbarian clans to trade or to plunder their treasuries Est

  • Title: Symbaroum
  • Author: Mattias Johnsson Mattias Lilja Johan Nohr Martin Bergström Tobias Tranell
  • ISBN: null
  • Page: 139
  • Format: Hardcover
  • Symbaroum invites you to join in the adventure Explore the vast Forest of Davokar in the hunt for treasures, lost wisdoms and fame Visit the barbarian clans to trade or to plunder their treasuries Establish a base of power among princes, guilds or rebellious refugees in the capital city of Yndaros Or survive encounters with Arch Trolls, dark minded Blight Beasts and unSymbaroum invites you to join in the adventure Explore the vast Forest of Davokar in the hunt for treasures, lost wisdoms and fame Visit the barbarian clans to trade or to plunder their treasuries Establish a base of power among princes, guilds or rebellious refugees in the capital city of Yndaros Or survive encounters with Arch Trolls, dark minded Blight Beasts and undead warlords But whatever you do, never ignore the warnings spoken by the wardens of the forest tread carefully and do not disturb the ruins of old, for the dark deep of Davokar is about to awaken.

    One thought on “Symbaroum”

    1. Over the past years there have been innumerable attempts at "building a better Dungeons & Dragons". We've had several editions of D&D itself, from the horrendous 4th Edition to the current surprisingly good 5th Edition; we've had various attempts to recreate Old School D&D by the likes of Dungeon Crawl Classics and The Black Hack; and we've had lots of modernisations, most notable of which are probably 13th Age and Dungeon World.Enter the Swedish contender: Symbaroum. As soon as you [...]

    2. A dark and moody fantasy rpg that has some interesting bits but suffers from awkward translation in a some places, a lot of typos, and a general lack of support for non-combat activity. What it does well, though, is have flavorful character options and many good options for building very customized characters. I liked it but don't know that I'll be playing it.

    3. Thoroughly enjoyed the setting, the mechanics and especially the primal art.I would love to get this game to a table or join a table playing it.

    4. Solid system, great illustrations. Setting is somehow less interesting than I hoped. It's ok, but nothing really mind blowing. This might change with further expansions. The three-tier system with abilities forces you to look at the rules quite often. All in all a good package if you don't use any other fantasy system.

    5. Currently playing this at RP Haven at Stratford, it is a good system. Rules seem light to start with but it works well as the players and storyteller run through the story. Rituals and mystical powers can scope for both the players and storyteller to describe the actions to help create the danger and mystery of the forest.

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